Lobster Monsters!

Thanks to Cube tweeting about it, I have read the ESRB summary for Burnout: Crash.... here it is:

This is an action game in which players earn points for creating traffic pileups. From a top-down perspective, players initiate crashes by driving 'cartoony' vehicles (e.g., cars, trucks, vans, buses) into busy intersections; multiple crashes trigger score multipliers and rack up large 'bills' of property damage. Each level is accompanied by crashing sounds, small explosions, and vocal encouragement (e.g., 'Cool,' 'Maximum Carnage!'). In some levels, players are instructed to crash into police cars (e.g., 'Crash them before they bust you!'); in other sequences, oversized airplanes, tornados, lobster monsters, and UFOs slide across the screen, destroying any vehicles in their path.

As those of you who are familiar with my blogs, or who know my gaming preferences will know. My main objection to Burnout: Paradise was that it just didn't feel "Burnout" to me.

Things that stand out as not being "Burnout" from the above summary;

  • Cartoony
  • Lobster Monsters
  • UFO's
  • Top-down Perspective
  • No mention of Boost

Which isn't to say that I don't like the sound of the game, it sounds like I will enjoy playing it... I just wish it wasn't going to be called "Burnout" if it's not a "Burnout" game.

I really don't want the Burnout name to become a catch-all brand for lots of different types of games like NFS has.

Burnout to me has to have a few elements, part of that is closed track racing, mostly tho, it's just driving dangerously to earn boost.

I know that games have to evolve to a certain extent, and I know that CG don't want to make the same game twice, but I still hold out hope for another game to rival the perfection of Burnout 3 on Xbox Live. It looks like Burnout: Crash wont be the game to do that.