The Burnout Paradise Interactive Map has made its way to the PSP! There were some Flash versioning kinks that still had to be worked out, but after that I was able to address the memory issues.
Over in the Criterion Forums, someone voiced concern for having the map work with the PSP. When making the map, one of my requirements was to have it work on the PS3. So far I've been sticking to that, but I've neglected to also include the PSP, a likelier candidate given that you could be referencing the map on your PSP while you were playing the game.
There haven't been many updates on the map lately, at least not compared to usual. The feeds update was the last substantial update, though even that wasn't very big.
If you head over to http://www.criteriongames.com, you may notice mention of the Paradise City Interactive Locations Map in today's news. "Hit this link for a superb interactive guide to everything in the game!" Not bad!
The Burnout Paradise, Paradise City Interactive Locations Map now supports RSS feeds for sharing collections of maps with others. That is, the map can be given an RSS feed that it can then read as a map collection and use that collection for its locations set as seen in the map's locations dialog. At present, you can only load a feed through a URL parameter, e.g.
Lately I've been trying to discover some shortest paths. In particular, I've been looking at paths for smashes, but they are a little difficult, so before getting to those, I started with a path that will lead you to all of the drive thrus. I'm not 100% sure if this path is THE shortest path, but it seems to be the shortest compared to about 8 others I tested it against.
The Burnout team is at it again with their YouTube videos, this time showing off yet another skin we can look forward to using in the future of the game. Check out the "Concept GT Tiger":
The Burnout team has posted a new video on YouTube showing the Burnout Paradise - Downtown Super Jumps. Looking for them on the map? Here they are: Downtown Super Jumps mapped. With the video, you should have no troubles finding them if you're missing any :)
Someone emailed me earlier today asking about printing and the Burnout Paradise Map. Their main concern was about the panel transparency not working when the map was printed. However, similarly, the transparent backgrounds of the icons could also be lost, turning their backgrounds to an unsightly black. I didn't even know people printed things out like this anymore (or, more accurately, I personally never do), so I never considered it until now.
If you haven't seen it already (and I'm sure most of you have) BurnoutAholics' own Xandu has made good use of the extensibility of ILM and created a Race Checkpoints Map - and quite effectively at that. Xandu even has a map demonstrating a custom race.
Recent comments
2 days 16 hours ago
2 days 16 hours ago
1 week 17 hours ago
1 week 17 hours ago
1 week 1 day ago
1 week 1 day ago
1 week 1 day ago
1 week 6 days ago
2 weeks 3 days ago
4 weeks 5 days ago